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Rangers in AthasEdit

Ranger

The wastes of Athas are home to fierce and cunning creatures, from the bloodthirsty tembo to the malicious gaj. Because of that, Athasians have long learned how to adapt and survive even in the most inhospitable and savage environments.

One of the most cunning and powerful creatures of the wastes is the ranger, a skilled hunter and stalker. He knows his lands as if they were his home (as indeed they are); he knows his prey in deadly detail.

Daily LifeEdit

A ranger adventures to learn about Athas, to protect nature, and to prove his superior hunting skills. Rangers spend their days in contemplation of nature, and tending their animal companions.

The Athasian ranger is a wanderer who hunts down a defiler to avenge himself for having his village destroyed, or a mercenary hunter for both monsters and humanoid creatures, or even a loner who simply prefers the company of animals.

OrganizationsEdit

There is no organized ranger organization; you are most likely to be a loner―or at best the leader of a group of raiders or renegades―than you are to gather with other rangers.

Often merchant houses are eager to employ you as a caravan guide through the most dangerous trade routes, or a city‐state’s templarate might hire you to provide a safe path to a templar patrol.

NPC ReactionsEdit

Within a city‐state or large settlement, you find that you are either ignored or regarded with some small amount of curiosity. It is only after a city‐dweller find himself outside the boundaries of his city‐state that he truly appreciates you. Indeed, he holds you in the highest of regards, knowing that you are all that stands between him and a horrible death in the wastes.

MechanicsEdit

Rangers are created as normal using the rules found in the Pathfinder Core Rulebook with the following exceptions:

Class Features: Unless the ranger is from the Forest Ridge or some other forested region, she may make the following substitution for the 7th level feature Woodland Stride:

  • Desert Native (Ex): At 7th level, a desert ranger gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her ranger level in desert terrain, and she cannot be tracked in such environments. This ability replaces woodland stride.

Animal Companion: An Athasian ranger must select an animal companion appropriate for the world of Athas. A list of these animals can be found here.

Spells: Rangers have a number of new spells and replacement spells available to them which can be found here.

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