Halfling Racial TraitsEdit
• +2 Dexterity, +2 Wisdom, –2 Strength: Halflings are nimble and strong-‐willed, but their small stature makes them weaker than other races.
• Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
• Slow Speed: Halflings have a base speed of 20 feet.
• Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.
• Feral: Halflings receive a –2 penalty to all Diplomacy skill checks when dealing with other races. Halflings have a reputation for cannibalism and disdain for settled societies.
• Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
• Magic Haters: +2 racial bonus on saving throws against spells and spell-like effects. Note: this stacks with Halfling Luck.
• Keen Senses: Halflings receive a +4 racial bonus on Perception skill checks. Halflings have keen ears. Their senses of smell and taste are equally keen; they receive a +4 to all Wisdom checks that assess smell or taste. This does not stack with the aforementioned Perception bonus.
• Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
• Weapon Familiarity: Javelins and slings are common weapons in feral halfling society, and many halflings are taught to throw at an early age. They receive a +1 racial attack bonus with a thrown weapons. Halflings are proficient with javelins and slings and treat any weapon with the word “halfling” in its name as a martial weapon.
• Automatic Languages: Halfling. Bonus Languages: Tyrian (Common), Dwarven, Elven, Gith, Kreen, and Yuan–ti.
Halflings are masters of the jungles of the Ringing Mountains and the Forest Ridge. They are small, quick, and agile creatures steeped in an ancient and rich culture that goes far back into Athas’ past. Although they are not common in the Tablelands, some halflings leave their homes in the forests to adventure under the Dark Sun. As carnivores, halflings prefer to eat flesh raw.
Typical Physical CharacteristicsEdit
Halflings are small creatures, standing only about 3 1/2 feet tall and weighing 50 to 60 pounds. Rarely affected by age, halfling faces are often mistaken for the faces of human children. They dress in loincloths, sometimes with a shirt or vest, and paint their skins with bright reds and greens. Forest halflings rarely tend to their hair, and some let it grow to great lengths, though it can be unkempt and dirty. They live to be about 120 years old.
Halflings villages are rare in the Tablelands. Most halflings live in tribes or clans in the Forest Ridge, or in the Rohorind Forest west of Kurn. Many dwell in treetop villages. Non–halflings typically only see these villages from within a halfling cooking pot.
Halflings tend towards law and evil. Uncomfortable with change, halflings tend to rely on intangible constants, such as racial identity, family, clan ties and personal honor. On the other hand, halflings have little respect for the laws of the big people.
Most halflings have a common outlook on life that results in considerable racial unity across tribal and regional ties. Rarely will one halfling draw the blood of another even during extreme disagreements. Only renegade halflings do not share this racial unity, and are cast out of their tribes because of it. Halfling society is difficult for other races to understand. Concepts such as plundering and conquest are foreign to halflings.
The most important value in halfling society is the abilities of the inner self as it harmonizes with the environment and the rest of the halfling race. Halflings are extremely conscious of their environment. They are sickened by the ruined landscape of the Tyr region and desperately try to avoid having similar devastation occur to their homelands in the Forest Ridge. Most halflings believe that care must be taken to understand and respect nature and what it means to all life on Athas.
Halfling culture is expressed richly through art and song. Story telling in which oral history is passed on to the next generation is an important part of each halfling community. Halflings rely on this shared culture to express abstract thoughts and complicated concepts. This causes problems and frustration when dealing with non-halflings. Typically, halflings assume that whomever they are talking has the same cultural background to draw upon, and find it difficult to compensate for a listener who is not intimately familiar with the halfling history and “lacks culture.”
Generally open‐minded, wandering halflings are curious about outside societies and will attempt to learn all they can about other cultures. Never will they adopt aspects of those cultures as their own, believing halfling culture to be innately superior to all others, nor do they seek to change others’ culture or views.
Most halflings are carnivores and are infamous for being cannibals. Their meat heavy diet means that halflings view all living creatures, both humanoid and animal, as more food than equals. Of course, most halflings believe that other races have the same perception towards them, and as a result, they are rarely likely to trust another member of any other race.