FANDOM


Half-Elven Racial TraitsEdit

• +2 to One Ability Score: Half-­‐elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

• Medium: Half‐elves are Medium creatures and have no bonuses or penalties due to their size.

• Normal Speed: Half-­elves have a base speed of 30 feet.

• Low-­Light Vision: Half-­elves can see twice as far as humans in conditions of dim light. See Chapter 7, Pathfinder Core Rulebook.

• Adaptability: Half‐elves receive Skill Focus as a bonus feat at 1st level.

• Elf Blood: Half-­elves count as both elves and humans for any effect related to race.

• Keen Senses: Half‐elves receive a +2 racial bonus on Perception skill checks.

• Child of Two Worlds: Half‐elves gain a +2 racial bonus to Disguise checks when impersonating elves or humans.

• Tablelander: +2 racial bonus on all Survival and Handle Animal checks. Half-elves spend a lot of time in the wilds of the tablelands.

• Multitalented: Half-‐elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Chapter 3, Pathfinder Core Rulebook.

• Languages: Half­‐elves begin play speaking Tyrian (Common) and Elven. Half‐elves with a high Intelligence score can choose from any languages they want (except secret languages, such as Druidic).

General InformationEdit

Half-elf

Unlike the parents of muls, elves and humans are often attracted to each other. Half‐elves are typically the unwanted product of a casual interracial encounter.

EcologyEdit

Typical Physical CharacteristicsEdit

Averaging over six feet tall, half‐elves combine Elven dexterity with human resilience. Bulkier than elves, most half‐elves find it easier to pass themselves off as full humans than as full elves, but all have some features that hint at their Elven heritage.

EnvironmentEdit

Despite their unique nature, half-elves don’t form communities. The few half‐elves that settle down tend to live among humans who, unlike elves, at least find a use for them.

AlignmentEdit

Lawful and neutral half‐elves labor for acceptance from a parent race, while chaotic ones have given up on acceptance, electing instead to reject the society that has rejected them.

SocietyEdit

Unlike other races, half‐elves do not consider themselves a separate race, and, with very few exceptions, do not try to form half‐Elven communities. A half‐elf’s life is typically harder than either a human’s or an elf’s. It is difficult for half‐elves to find acceptance within either Elven or human society. Elves have not tolerance for those of mixed heritage, while humans do not trust their Elfish side. On the whole, humans are far more tolerant of halfelves than elves, who often refuse to allow such children into their tribes, and are likely to cast the half‐elf’s mother from the tribe as well.

Most half‐elves consider themselves outsiders to all society and tend to wander throughout their entire lives, going through life as an outsider and loner. Half‐elves are forced to develop a high level of self‐reliance. Most halfelves take great pride in their self‐reliance, but this pride often makes half‐elves seem aloof to others. For many half‐elves the detachment is a defensive mechanism to deal with a desire for acceptance from either human or Elven society that will likely never come. Some half‐elves turn to the animal world for company, training creatures to be servants and friends.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.