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Druids and Rangers may select an animal companion from an abridged list from the Pathfinder Core Rulebook as well as new animal companions (marked with an asterisk (*)) detailed below.

Bird (Eagle/Owl)
Cat, Big (Lion, Tiger)
Cat, Small (Cheetah, Leopard)
Carru*
Cha’thrang*
Crodlu*
Dinosaur (Deinonychus, Veliciraptor, Pteranadon)
Dire Bat
Erdland*
Inix*
Kank, Soldier*
Kluzd*
Lirr*
Lizard, Monitor*
Rasclinn*
Snake, Constrictor
Snake, Viper

List of New Animal CompanionsEdit

CarruEdit

Carru

Carru

Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor; Attack gore (1d6) slam (1d4); Ability Scores Str 14, Dex 12, Con 13, Int 2, Wis 10, Cha 3; Special Qualities Low-light vision, scent
7th-Level Advancement: Size Large; Attack gore (1d8) slam (1d6) Ability Scores Str +8, Dex –2, Con +4; AC +2 natural armor; Special Attacks Trample

Trample (Ex): Reflex half DC 17. The save DC is Strength-based.

CrodluEdit

Crodlu

Crodlu

Starting Statistics: Size Medium; Speed 50 ft.; AC +1 natural armor; Attack bite (1d6) 2 claws (1d4); Ability Scores Str 10, Dex 22, Con 12, Int 2, Wis 14, Cha 8; Special Attacks Rake (1d4) Special Qualities Low-light vision, scent
7th-Level Advancement: Size Large; Attack bite (1d8) 2 claws (1d6) Ability Scores Str +8, Dex –2, Con +4; Special Attacks Grab, pounce

Cha'thrangEdit

Cha'thrang

Cha'thrang

Starting Statistics: Size Small; Speed 20 ft.; AC +4 natural armor; Attack bite (1d6) 2 claws (1d4); Ability Scores Str 10, Dex 14, Con 11, Int 2, Wis 10, Cha 3; Special Attacks Poison, tethered spikes Special Qualities Low-light vision
4th-Level Advancement: Size Large; Attack gore (1d8) slam (1d6) Ability Scores Str +4, Dex –2, Con +2; Special Attacks Drag

Drag (Ex): If a cha‘thrang hits with a tethered spike attack, the strand latches onto the opponent‘s body unless the opponent succeeds at a Reflex save (DC equals 10 + damage dealt). The cha‘thrang drags the stuck opponent 10 feet closer each subsequent round (provoking no attack of opportunity) unless that creature breaks free, which requires a DC 22 Escape Artist check or a DC 18 Strength check. The check DCs are Strength-based, and the Escape Artist DC includes a +4 racial bonus. A cha‘thrang can draw in a creature within 10 feet of itself and attack in the same round. A strand has hardness 5 and 10 hit points, and can be attacked by making a successful sunder attempt. However, attacking a cha‘thrang‘s strand does not provoke an attack of opportunity. If the strand is currently attached to a target, the cha‘thrang takes a –4 penalty on its opposed attack roll to resist the sunder attempt. Severing a strand deals no damage to a cha‘thrang.
Poison (Ex): Injury, Fortitude DC 18, initial damage 1 Str, secondary damage 2d6 Str. The save DC is
Constitution-based.
Tethered Spikes (Ex): A cha‘thrang can fire tethered spikes up to four times per day. It can fire
spikes only at flying creatures up to 150 feet away (no range increment).

ErdlandEdit

Erdland

Erdland

Starting Statistics: Size Medium; Speed 30 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 1, Wis 13, Cha 5; Special Qualities Low-light vision
7th-Level Advancement: Size Large; Attack bite (1d8) 2 claws (1d6) Ability Scores Str +8, Dex –2, Con +4; Special Attacks Psi-like abilities

Psi-Like Abilities: At will—detect psionics, 3/day—; empty mind (+3 bonus*), mind thrust (3d10, DC 9*). Manifester level 3rd. The save DCs are Charisma-based. *Includes augmentation for the erdland‘s manifester level.

InixEdit

Inix

Inix

Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities Improved carrying capacity, low-light vision
7th-Level Advancement: Size Large; Attack bite (1d8) or tail swipe (1d4) Ability Scores Str +8, Dex –2, Con +4; Special Attacks Grab, swallow whole

Swallow Whole (Ex): An inix can try to swallow a grabbed opponent two or more sizes smaller than itself by making a successful grapple check. Once inside, the opponent takes 1d8+6 points of crushing damage plus 4 points of acid damage per round from the inix‘s stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the stomach (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. An inix‘s interior can hold 1 Small, 2 Tiny, 4 Diminutive, or 8 Fine opponents.
Improved Carrying Capacity: An inix‘ carrying capacity is double the normal for a creature of its Strength.

JhakarEdit

Jhakar

Jhakar

Starting Statistics: Size Small; Speed 20 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 8, Dex 17, Con 11, Int 3, Wis 12, Cha 8; Special Attacks Grab, pulldown Special Qualities Low-light vision, scent
4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2

Pulldown (Ex): Once per round, a jhakar can either make a trip attack as a free action. If it wins the Strength check*, it may immediately make a melee attack against the tripped opponent. If the attempt fails, the opponent cannot react to trip the jhakar. *A jhakar has a +4 racial bonus on Strength checks made to trip an opponent.

Kank, SoldierEdit

Kank

Kank

Starting Statistics: Size Medium; Speed 40 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 10, Con 10, Int —, Wis 11, Cha 8; Special Attacks Poison; Special Qualities Darkvision 60 ft., tremorsense 60 ft., vermin traits
7th-Level Advancement: Size Large; Attack bite (1d8) Ability Scores Str +8, Dex –2, Con +4; AC +2 natural armor; Special Attacks Grab

Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d6 Str. The save DC is Constitution based.

KluzdEdit

Starting Statistics: Size Medium; Speed 30 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 8, Dex 19, Con 8, Int 1, Wis 12, Cha 2; Special Attacks Constrict; Special Qualities Low-light vision
7th-Level Advancement: Size Large; Attack bite (1d6) Ability Scores Str +8, Dex –2, Con +4; Special Attacks Grab, swallow whole

Swallow Whole (Ex): A kluzd can try to swallow a grabbed opponent two or more sizes smaller than itself by
making a successful grapple check. Once inside, the opponent takes 1d8+6 points of crushing damage plus 4
points of acid damage per round from the inix‘s stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the stomach (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. An inix‘s interior can hold 1 Small, 2 Tiny, 4 Diminutive, or 8 Fine opponents.

LirrEdit

Lirr

Lirr

Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4); 2 claws (1d3) Ability Scores Str 8, Dex 17, Con 8, Int 1, Wis 13, Cha 11 Special Attacks Rake (1d3) Special Qualities Low-light vision
4th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d6); 2 claws (1d4) Ability Scores Str +4, Dex –2, Con +2; Special Attacks Grab, stun

Lizard, MonitorEdit

Starting Statistics: Size Medium; Speed 20 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 17, Con 15, Int 1, Wis 13, Cha 11; Special Attacks Cleave; Special Qualities Low-light vision, scent
7th-Level Advancement: Size Large; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; AC +2 natural armor; Special Attacks Grab

RasclinnEdit

Rasclinn

Rasclinn

Starting Statistics: Size Small; Speed 60 ft.; AC +2 natural armor; Attack bite (1d4) 2 claws (1d3); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 14; Special Attacks Rage Special Qualities Low-light vision, immunity to poison, power resistance 14
4th-Level Advancement: Size Medium; Attack bite (1d6) 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2; AC +2 natural armor

Rage: A rasclinn that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The
creature cannot end its rage voluntarily.

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